Based in London, the artists Ruth Gibson and Bruno Martelli work together and often as igloo. Their practice is multifaceted ranging through installation, intervention, virtualisation, film and performance drawing on the multiple layers of reality and unreality. Much of their work is in recreating environments and systems where coding joins hands with choreographies of the body. Their core concept is the intersection between technology and the human spirit, where our ambivalence to technology is explored with originality, humour and intellect.
Over the past ten years igloo has carried out a wide range of practice-based research in order to develop new & experimental multi-media projects for public presentation. Whilst the artistic rationale for the content of these projects has remained constant, the requirement to research and experiment in order to keep pace with new technological opportunities has led igloo to evolve creative, distinctive and highly disciplined models for collaboration with a wide and distinguished range of professionals supporting research and production of new works.
Research areas include the use of animation tools and digital methods to explore and realise unique approaches in developing real-time screen based works. The creative expansion of interface development into new territories evolving science and new display technologies.
Their recent group and solo exhibitions include ISEA, 52nd Venice Biennale, Sara Meltzer Gallery, New York, V22 London, Wharf Road, London.
Their recent residencies include RMIT Australia, ArtSway, UK &; Banff, Canada.
Selected Solo Exhibitions 2008 SwanQuake - V22, London, UK 2007 Summerbranch - Space4, Peterborough, UK 2006 Summerbranch - ArtSway, New Forest, UK 2003Winterspace - E:vent, London, UK 2000 WindowsNinetyEight - British Council, Park Tower, Tokyo, Japan 1999 WindowsNinetyEight - Gallery One0One, Reykjavik, Iceland
Selected Group Exhibitions 2009 Altered Sequence, E:vent Gallery, London 2008 V22 -Wharf Road Project - London, UK 2008 Landscapes for Frankenstein - Sara Meltzer Gallery, New York, USA 2007 New Forest Pavilion - Palazzo Zenobio, 52nd Venice Biennale, Italy 2007 AURORA - Norwich, UK 2007 GamePlay - Around the Coyote, Chicago, USA 2006 Bombasyers de Lille 3000 - Maison Folie, Lille, France 2006 International Symposium of Electronic Art/01SJ -San Jose, USA 2005 Data Agency - HTTP Gallery, London UK 2005 VAD - Girona, Spain 2002 MDDF - Grimaldi Forum, Monaco 2001 Encontros Acarte - Centre de Arte Moderne, Calouste Gulbenkian Foundation, Lisbon, Portugal 2000 Open - Roundhouse, London UK 1999 Icelandic Cultural Committee - Fulham Palace, London, UK
Online projects & Festivals 2009 Kedja/CODA, Olso, Norway 2007 Virtual Creatures - Folly 2007 Games:AV - London Games Festival, 333 Hoxton, London 2006 Artful Gaming - Science Museum, London, UK 2005 EAST - Norwich Art Gallery / Web3D Art SIGGRAPH / Transigence / SoundToys 2004 New Forms Festival - Vancouver, Canada 2004 GameTime - ACMI, Australian Centre for the Moving Image, Melbourne, Australia 2003 Club Transmediale - Berlin, Germany 2003 Computer Space - Bulgaria /E-phos Athens, Greece 2002 Thessaloniki International Film Festival - Athens, Greece 2000 3Ascii Ladies - Institute of Contemporary Art, London UK 1998 Transmediale - Berlin, Germany
Publications/Reviews Interfaces of Performance - Janis Jefferies, Maria Chatzichristodoulou and Rachel Zerihan, Digital Research in the Arts and Humanities series published by Ashgate 2008 SwanQuake: The User Manual - Leonardo Reviews 2009 SwanQuake...- Guardian Games Blog 2008 Underground Movement - Edge Magazine (issue 195) SwanQuake: the user manual ISBN 9781841021720 published by Liquid Press/i-DAT 2007 SwanQuake review The Guardian Games Blog 2007 Tanecní zóna (Dance Zone) - Quarterly - Pavel Sedlak 2007 AURORA Catalogue ISBN 9780955382215 2007 Rob Myers review of Summerbranch on Furtherfield.org 2007 Cedar Lewisohn Inspire curator review Summerbranch at the Venice Biennale - Saatchi blog New Forest Pavilion catalogue published by ArtSway & The Arts Institute at Bournemouth 52nd Venice Biennale - la Biennale di Venezia, Palazzo Zenobio ISBN 0954393090 2007 Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation by Steve Dixon MIT Press ISBN 9780262042352 2007 The World as Virtual Environment edited by Johannes Birringer, Thomas Dumke & Klaus Nicolai CYNET art _ 07 ISBN 3981024729 Exhibitions ‘Pick of the Week’ The Guardian Guide 2006 La Phratrie, Maison Follies, by Aurelie Legrand 2006 Norwich Animation Festival Catalogue ISBN 9780955382208 2006 PC Gamer, Games In Art January 2006 Journal for Patterns Recognised, Winterspace, www.socialfiction.org New Visions in Performance (Innovations in Art and Design) by Gavin Carver and Colin Beardon Swets & Zeitlinger ISBN 90 265 19664 2004 New Media Art - Lucy Kimbell Published by Arts Council England in association with Cornerhouse Publications ISBN 0948797886 Exhibitions ‘Pick of the Week’ The Guardian Guide 2002 Le Monde Exhibitions Section MDDF December 2002 Dance Theatre Journal Vol 17 No 3 2001 Interfaces - anomalie digital arts No 3 ISBN 295188110X March 2003 Creation Magazine - Acting Up, Ruth Gibson ISBN9771367257000 2000 Creative Review and Cover Disc WindowsNinetyEight January 2000 La scena digitale: Nuovi media perla danza, Armando Menicacci and Emmanuele Quinz Giangiacomo Feltrinelli editore Milano, Italy 2000 The Art of the Accident, Art + Architecture + Media Technology NAI publishers Dutch Electronic Art Festival Catalogue ISBN 9056620908 New York Times Online - Arts At Large - ASCII Art - Matt Mirapaul September 1999 Wired - Dr Rachel Armstrong review February issue 1996